Concept Release 7
Project_Duke » Devlog
Hallelujah it is here! The final concept update. Yes that is right folks after this update I am going to make Alpha 1. Figured since this has been my project for 9 months straight. I might as well go for it. So this update actually focused on single player. With Decoy AI fixes, a tutorial, and a campaign map. However I also got sidetracked and added a nonfunctional level-editor, resource points, and a shop. I There is a bug but this is for the better. I was planning on having team based textures. But it is currently not working so those nice textures I did have now are solid colors. Granted you can now tell who’s on what team now. Also custom inventory Is broken now due to me changing it’s place in the Main menu interface. SORRY I GOOD INTENTIONS! Translations YES! A little early but I felt the need. Major Changes: Tutorial Level. Campaign map Improved AI DECOY New GUI Theme. Added Translation Server Added Shop Added Resource points Teams now display colors new Maps: Cliffside Labyrinth new modes: ST – story mode new Music: Call of the sirens Blitz it Reigning Bass SLAM_HARDBASS supciny Translations: Russian Polish Spanish Japanese English New Zealand Minor Changes: Stupid now redirects it’s units towards an attacking base. Free Cam currently used only in level editor. Dialog System/Cutscenes.gd added match_setting.gd for ease of setting up matches merged inventory to the player entry AI does not fire at ground/air targets they can’t hit. AI Pathfinding. Bases has adjustable variables. Capture limit, can create units, healable, money value and timer BIG GREEN ARROW! BugFixes: controls menu now displays proper player at each entry. fix unit hitboxes Mouse reticle is fixed Decoy AI crashes game Fixed Quickplay Units no longer ghost capture bases Player no longer ghost grabbing units. Decoy no longer steals camera from the player when it dies base now gets captured by 4 instead of 5. player now gets shown on minimap HOTFIXES (Temporary fixes that need to be replaced): Cutscene doesn’t collide with itself when restarting matches after playing tutorial DOCS: Started work on a Dukepedia. Devwiki unit_entity Devwiki Spawn Devwiki base’s HQ section THE GIT LOG FROM ROLLING: (As you can tell I am not professional.) https://gitgud.io/lavaduder/Project-Duke/commits/rolling
Files
Duke_Source.zip 39 MB
Aug 23, 2019
DUKE_mac.zip 49 MB
Aug 23, 2019
WinDUKE.exe 26 MB
Aug 23, 2019
DUKE_32bit.x86 32 MB
Aug 23, 2019
DUKE_64bit.x86_64 34 MB
Aug 23, 2019
Get Project_Duke
Project_Duke
Herzog Zwei (Airmech) Clone made in Godot 3.1
More posts
- Web version up & runningJan 05, 2022
- CONFOUND IT 2Dec 11, 2021
- CONFOUND IT ITCH!Dec 11, 2021
- c1.08Dec 04, 2021
- Alpha 1.01Mar 15, 2020
- Alpha 1.0Feb 15, 2020
- Release 6: Lan Multiplayer, plus better AIApr 30, 2019
- Concept Release 5Feb 11, 2019
- Concept Release 3Jan 11, 2019
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Oh yeah. Mac users rejoice! If you have a problem with it working on your OS tell me.